HunterWhy Would You Fight a Dragon?
Pyre

Mark circles or slide a paperclip.
Fill four and you're consumed.
Stats
Distribute −2 to +2 so the total equals +1, or choose one from (+2,0,−1), (+1,+1,−1), (+1,0,0), (+2,+1,−2) and swap. When it drops to −3, Turn to Ash.
Goal
- Glory
- Greed
- Knowledge
- Love
- Oath
- Power
- Vengeance
Notes
XP
Mark 1 XP when you roll a 6−, or your Goal leads you into danger.
4 XP and a moment of rest: raise a stat by +1 (up to +3) or clear 1 Pyre.
How to Play
If you do it, do it in the fiction. Describe how and what it looks like.
If it triggers a move, the DM will call it. If it fits no move, don't roll: it happens.
When everything's on fire and the Dragon's about to eat you, action calls for Face Fury.
Player Principles
- Begin and end with the fiction.
- Bind your story to other Hunters.
- Be bold, take risks, embrace the fire.
- Pay attention, ask questions, offer suggestions.












